pure_radiantics: (Default)
Player: Frudence
Age: 35
Contact: [plurk.com profile] frudence
Current Characters: None

Character: Kairi
Canon: Kingdom Hearts (Post KH3D Dream Drop Distance) + CRAU: [community profile] thefarshore
Age: 16 + one in-game year


Background Information: Wiki Link to start.

CRAU: [community profile] thefarshore
As an insight into both the world of The Far Shore and Kairi's position in it towards the end of the game, this pamphlet entry does just that! Despite being a memory-loss game, only roughly half of the characters did lose their memories - those were the Shinki. As a Shinki herself, Kairi eventually found herself in the company of Gods and Shinki, PCs and NPCs alike, who didn't like the subservient nature that Shinki were expected to take towards Gods in general and their singular God in particular. As a game mechanic, the God-Shinki relationship operated a lot like Meister-Weapon bonds from Soul Eater and the RP it inspired, Soul Campaign.

One of the consistent themes that Kairi encountered was that, as a Shinki, she wasn't supposed to go anywhere alone. She first worked on learning almost all of the Spells that were available for Shinki to cast in order to make herself more capable. When that wasn't enough to convince her God otherwise, she worked on physical combat training as well, namely with the PC Gods Izuku/Aidos and Hajime/Neith. She also discovered so-called Soulless Shinki: NPCs that could be wielded as weapons the same way PC Shinki could be. Most Gods wanted to expand the number of Shinki residing at their temple, so the Soulless Shinki were an easy +1 in that regard, but Kairi was the first to discover that they could be wielded by Shinki as well. This likewise increased her independence in terms of ability to fend for herself. She repeatedly fulfilled prayers in the name of her God, even if the God wasn't with her at the time. All of this resulted in her transforming into a Hafuri - the most powerful kind of Shinki - at the end of the game, all while coming into conflict with the Traditional Powers That Be that would've preferred an upstart little Shinki like her to stay out of the spotlight.

No good thing can last forever, though. One of the points of conflict that came up around Kairi's desire for independence was realizing that the Gods she spent all of her time around were actually from the same world as her, namely Sora and Roxas. They had a joint temple complex by choice; they and their Shinki frequently spent time in and around both temples, mingled with all of the Shinki there, shared meals, and eventually became close enough that Kairi saw them as family. This was amplified by the Norse pantheon of PC Gods psuedo-adopting their mythological faux-children God PCs, which is how Kairi became close with Prince Leo of Nohr (Odin to Sora's Baldr) and Aymeric (Forseti).

However, Sora and Roxas were so protective of Kairi - especially without her memories - that she felt like they were suffocating her, and this caused tension as she fought for her independence and spent time around Gods that she wasn't bound to, such as the ones mentioned in the Pamphlet. On the other hand, their fears seemed to come true when Kairi ventured out with fellow Shinki and Forseti temple resident, Goten, in the hopes of vanquishing some Ayakashi on behalf of their Gods, only to end up Blighted in the attack.

When Sora & Roxas eventually disappeared, it was devastating to Kairi, because she felt like that CR ended on such bad terms. In the wake of that loss, she became a Shinki next to Hajime/Neith, and then lost her as well. Her CR had always included Shinki that routinely lost gods and were shuffled from one temple to another, but she never thought she'd become one. She was welcomed into Leo's Odin temple after that and for the remainder of her time in The Far Shore.

She only ever remembered scattered scenes of her past (canon), including some character names, and eventually remembered Sora entirely - that is, every experience she ever had with him directly, but any other participants (canon mates) would've been fuzzy. She also learned she was a "Princess", but didn't know the rest of the context to realize it's a euphemistic title rather than a bloodline thing.

Personality:
Kairi's basic personality traits are informed by the fact that she grew up with two boys as her best friends, much like being the only girl in a family of brothers. While she doesn't hestitate to wear skirts and pink and jewelry and other traditionally feminine things, she also enjoys being outdoors, playing all kinds of games, and doesn't mind getting a little dirty. More than anything, with the sometimes wildly different ways that Sora and Riku handle situations or misunderstandings, her most effeminate trait is being deeply understanding and particularly good at mending fences between people with different outlooks. She enjoys dispatching challenges and being the referee to the boys' competitions, because it means they're having fun, and she'll do just about anything to make her friends happy - including staying out of their way. This comes up at the end of Kingdom Hearts 1 when Sora asks Kairi to stay out of the final fight, namely because she didn't have any combat skills.

Twice in canon, Kairi has to decide how to react to lost memories. The first is not being able to remember her home - Radiant Garden - but this is largely a normal kind of memory loss. She was very young when Radiant Garden was swallowed by darkness. As a young teen, being asked about her hometown, Kairi very succinctly says that she just doesn't remember it; there's no despair, just curiosity. She says she'd like to see it again one day, but doesn't need to stay there. Her real home is with her friends. Later, in KH2, Kairi's memories of Sora seemingly disappear while DiZ and Naminé are trying to repair the broken links from the events of re:CoM. She feels bad about losing those memories because she can feel the gap, but she also tries to take positive action in spite of that feeling of loss. Kairi can accept forgetting things and places; it's the people she cares more about, and namely that they're safe rather than by her side. She and Sora talk about that often, about being 'with' each other even though they're far apart. She'd be the kid who keeps up a pen-pal relationship (writing them out and sticking them in the mail) with their friend while the friend is studying abroad or working in another country.

She's as much a good listener as she is a good story teller, depending on the needs of her friends. She enjoys sentiments, like the paopu fruit stories and giving Sora her charm to return to her and her grandmother's "fairy tale" about how the worlds were fractured, but likewise she stood back while Sora cried upon finding Riku again in KH2. It was emotional for her too; she could just see better than Sora could who it was behind the mask and knew how hard Sora had been working to reunite their trio of friends. He needed to let that out; there was nothing more she could say to make that realization easier on him. Same for Riku in that moment; she had to let him explain why he did it instead of assuming anything.

Due to circumstances in the story, namely the Organization treating her like a chess piece to force Sora to do certain things, Kairi doesn't get a lot of combat expertise at all. This gives her the sense that she'll be in the way, so she spends a lot of time waiting for the fighting to end. In KH2, she starts to realize that maybe waiting isn't good enough, and it's at the end of Dream Drop Distance that she's getting empowered to do just that. The confidence isn't there yet, but the determination is; she can be moved to intervene when her friends' lives are on the line, but she's only just starting to be proactive about it. Before, the kinds of things she could comfortably champion in a Leadership capacity were all mundane things between her friends, like building the raft or when to go play at the island or how much time they can afford to play in between homework. She's finally been welcomed into the greater conflict not as a Princess of Heart in need of defending or with the defensive capabilities of seeing through Sora's Heartless or Riku stuck in Ansem's body, but a Guardian of Light worthy of wielding the keyblade Destiny's Embrace.

CRAU: In addition to the Leadership growth and Independent streaks detailed in the History section, the other big thing that Kairi dealt with was crushes and relationships. She was an unwitting 'heartbreaker' to a handful of young men and women. Significantly, Lance/Tlaloc (of Voltron) had a crush on her, she turned him down, and then circled around and around mutual crushing with Forrest/Lakshmi for the longest time. They eventually started dating, but Forrest refused on more than one occasion to Name Kairi - that is, to take her as his Shinki, even to protect her - because it would have given him literal control over her and (unbeknownst to Kairi) show him how she died. The significance of her relationship with Forrest is in his clothing choices, which opened Kairi up to experiencing traditionally effeminate small moments like a classic Sleepover with nail-painting, Shopping excursions, and Kairi learning how to help Forrest do his hair. Then - on February 14th of all days - he too disappeared.

Abilities & Inventory:
Princess of Heart
  • Kairi has the power to push back darkness that consumes a person and transforms them into some kind of alter-ego, such as when Sora turns into a Heartless. This requires reaching someone she's already emotionally connected to, such as being one of Sora's best friends since childhood. This includes sensing the person behind the alter-ego if she knew them already (Sora's Heartless form, Riku in Ansem's body)

  • Kairi can sense darkness, but the flip side to this is she is also very sensitive to overwhelming darkness. While she built up quite a lot of tolerance for it in The Far Shore, it's still there.
Passive trait - Light Connection:
Aqua cast a spell on Kairi when she was young so that she could find her way back through the Darkness, using her own light to be drawn to another. This is unlikely to come up, but if she were completely trapped in magical darkness / void powers, she would be able to get out of it with a friend nearby - using their own Heart as her lighthouse beacon of sorts. This is further supported by the fact that Kairi can canonically walk through Corridors of Darkness, which normally saps people's happiness and encourages them to think negatively.

Keyblade - Destiny's Embrace Kairi only barely got around to using this in The Far Shore, but she can still summon it in and out of hammerspace like the other Keyblade wielders

KH/FF Magic - basic toolkit For example, where there exists Fire, Fira, and Firaga in Kingdom Hearts, Kairi only started learning how to cast "Fire" and its elemental equivalents, including Cure.

Nerfed Abilities from [community profile] thefarshore:
* Shinki Spells, Form Transformations, and ability to be bound to a God by a Name (Kanji) as detailed in her old Shinki Info
* Ability to wield her Soulless Shinki, Joy, in her weapon form

Inventory
* Joy as an NPC tagalong
* A set of modern clothing she was actively wearing, including a backpack-purse
* Several copies of her New Shinki Pamphlet
* Destiny's Embrace (see above)

Suitability & Plans: Kairi does actually suffer from temporary, magical memoryloss canonically during Kingdom Hearts 2. We see her completely forget her best friend, Sora, and still remain optimistic about eventually regaining those lost memories while keeping a positive outlook on life overall. Ultimately, I'd like the chance to show Kairi as being an awesome young woman without knowing she's the person always left behind. She was heading in that direction when the game ended, so I want to build on Kairi's growth when her (new game) canonmates weren't looking, while also letting her remember past in order to be proud of how far she's come.

Kairi took on a Leadership role in The Far Shore by choice and was a very active socializer with people of all stripes, including the wallflowers. She made her own fun while doing everything from morning jogs to birthday parties to Sleepovers to craft events to Group Training. Contrast that with mingling at important Festivals and seeking out the Ancient Powers (NPCs) to actively change the world around her, she can also enjoy world plot elements where they conflict with her friends' peace of mind, happiness, or independence. While she was never a God herself, she actively sought out Prayers to fulfill, and found joy in granting people's wishes that way. She never looked down on the "small" wishes of people either, i.e. ones that weren't attracting big bad Ayakashi monsters in need of slaying.

Test Drive Sample: [Sample #1] [Sample #2] [Sample #3] [Sample #4]

Questions: Nope, asked them on FAQ already
pure_radiantics: (convo] agree 100%)
Welcome to The Far Shore! You'll also hear it called Heaven. I like The Far Shore better because it reminds us that there's a Near Shore too - which is basically the life we left behind, and where we can sometimes return to. It's risky for a shinki to go alone though, so please refer to this pamphlet so you can meet new friends before going.

My name is Kairi and I'm a shinki like you! I had to go through the same things you are right now, so let's talk about what kinds of things might happen on your first day!
  1. Meet other shinki, especially ones who have been around for several months, like me. We can help you if you'd rather talk in person instead of reading this pamphlet.
  2. Meet your god or goddess. Every shinki is assigned one, but don't worry - a lot of us understand it may not work out. Give your god/dess a chance, they're probably just as nervous as you are about all of this. If you're still not feeling comfortable with that partnership, please make sure you pick out a new god/dess to be assigned to first. It's dangerous for shinki to be alone. More on that later. Your god/dess doesn't know exactly what you look like, but they know your name and may try to find you on their own.
  3. Get a lecture about what shinki are supposed to do here. This is important to learn, even if we don't all agree with it. It's important to know what shinki are historically to the people here in The Far Shore, that way we can all work together to improve things for shinki and gods alike!
    Some of the things that shinki are supposed to be here for:
    • Help your god/dess accomplish their duties and other acts they deem correct, according to their beliefs and divine responsibilities as assigned by Heaven, but generally helping humans, usually their followers. This can be all kinds of random things, so it's okay to ask for help from other shinki!
    • Answer prayers. This is usually just more specific requests from your god's followers, but it can involve fighting ayakashi. "Ayakashi are monsters made of negative emotions" is the best way to sum them up. A god/dess can ask you to turn into your vessel form and cast a spell called Rend to get rid of ayakashi.
    • Ayakashi are why it's dangerous for shinki to travel alone. They like attacking people who are from The Far Shore, gods and shinki alike, but gods can get away easier since they can just teleport. We don't have that power as shinki, so please be careful! A shinki can't use the Rend spell alone. We want you to be safe, that's all!
    • Your god/dess may ask you to become your vessel form outside of combat too, since one of our special powers as a shinki can only work when we're in our vessel form. Work with your god/dess or other shinki to figure out what this is - it may be super useful and you don't even know it!
    • Unfortunately we can't pick our vessel form or special power, or change it at all. However, your form and power will probably change if you switch gods. This is totally normal!
    • Shinki can also cast spells when we're not in our vessel form. The most basic one, and the one that will protect you from ayakashi, is called Borderline. Find someone to practice with now or later. I'm always up for it! Here's a good description a friend of mine put together on the technique:
      First, make your fingers into a halberd. Make a loose fist and extend your thumb, middle and index finger. Then, while thinking about drawing that line between you and what you want to be kept out, draw a line with your hand.
      Line! Swipe your hand through the air there will be a line that gets transcribed on the ground.
  4. After meeting your god/dess they'll take you back to their temple. This is your new home, so if you can think of something that will make it more home-like, try to ask about it. Your god/dess should already provide food, clothing, and a room for you. Heaven provides your phone for you, so you can contact the rest of us.
  5. Speaking of your phone, if you need help getting a little refresher on how this kind of technology works, you can call me or find me in person to talk about it. If the phone really doesn't look familiar to you at all, then please try to reach... [tba]
  6. It's possible for a shinki to have more than one god/dess. They're called nora, or strays, and seen as unreliable or even traitors. Some of us are trying to change that. Generally, the worst thing you can do is keep something a secret from your first god/dess. Talk to them about why you want to become a nora to another god/dess first. Trust me, your god/dess will find out sooner or later, because of the bond you have with them; they can feel your strong emotions, good or bad, but bad ones are easier to notice. It's called "stinging" when your god can feel your bad emotion. So talking any problems out is always better.
  7. Stinging can make your god/dess blighted if it keeps happening or if you. Blight is like a dark-magic kind of disease that can be transferred by touch, or from shinki to their god/dess. If it's taken care of right away with holy water, then it shouldn't cause any lasting damage. If you've gone a long time without a holy water bath, please contact me right away so I can help you set one up in private - it's for your health!
    If your blight gets very bad, it can only be healed with a special ceremony by three shinki you trust and who know the ceremony. (I know how to do it, but not many do.) It's painful for you and your god/dess and sometimes it doesn't even work, so please don't let it get this bad for you. Talk to someone - preferably your god/dess, or a friend, or one of the people listed here as a contact - before your blight gets this bad.
  8. Shinki can be named against their will, which may result in becoming a nora or just becoming a shinki to a god you didn't agree to. If this happens to you, there are several people willing to support you getting out of this position:
  9. When shinki get too blighted - from doing things they don't like, negative emotions, touching an ayakashi, being told something about their past life, or a combination of these - they can turn into ayakashi. We don't want this to happen to you, I promise. Other gods and shinki - even ones you don't know - may be willing to help you if your blight gets that bad, just to make sure we don't lose you forever.
  10. Sometimes shinki remember things about their past life. At least, the 'new' shinki like us. Historically, shinki never remembered anything. Anyway, these memories won't turn you into an ayakashi.
  11. If your god/dess disappears, I'm sorry for your loss, since the temple disappears too. You can choose another god/dess on your own, or the same people who assigned you to your first god/dess - the Heavens - will reassign you. Again, I hope you won't be alone for long, because you need a name - and thus a god/dess - in order to cast your Borderlines and other spells to protect yourself from ayakashi.
  12. Sometimes gods return to The Far Shore as shinki, or vice versa. We don't know why this happens. You can talk to former-gods-turned-shinki about their time as gods, just not their original lives. You can of course talk to former-shinki-turned-gods about their time as shinki, but they may not remember it right away. It's not their fault. Please be understanding.
You can find me by asking around in person,
or by calling me up with a phone, if you know what a phone is.
Here's what I look like:

CR Chart

May. 12th, 2017 09:14 pm
pure_radiantics: (Default)
TABLE OF CONTENTS

 
GOTEN GOSH

TEXT GOES HERE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam vehicula tempor dictum. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Pellentesque lorem neque, facilisis non posuere nec, porttitor vel nisl. Quisque neque massa, scelerisque eu pharetra quis, suscipit a lorem. Nam tincidunt, arcu molestie luctus condimentum, libero mi posuere mi, in scelerisque diam enim ac tellus. Vestibulum gravida cursus lacinia. Proin a est ut orci pharetra eleifend eu vel arcu. In mattis auctor imperdiet. Aliquam nec odio nunc. Praesent nec pulvinar est. Ut quis odio augue, vel cursus tortor. Morbi elementum dignissim interdum. Morbi at risus metus. In imperdiet ligula eu augue sodales accumsan. Morbi eget pharetra nisi. Morbi at ipsum a tortor rutrum tincidunt.
KINGDOM HURTS SORA

TEXT GOES HERE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam vehicula tempor dictum. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Pellentesque lorem neque, facilisis non posuere nec, porttitor vel nisl. Quisque neque massa, scelerisque eu pharetra quis, suscipit a lorem. Nam tincidunt, arcu molestie luctus condimentum, libero mi posuere mi, in scelerisque diam enim ac tellus. Vestibulum gravida cursus lacinia. Proin a est ut orci pharetra eleifend eu vel arcu. In mattis auctor imperdiet. Aliquam nec odio nunc. Praesent nec pulvinar est. Ut quis odio augue, vel cursus tortor. Morbi elementum dignissim interdum. Morbi at risus metus. In imperdiet ligula eu augue sodales accumsan. Morbi eget pharetra nisi. Morbi at ipsum a tortor rutrum tincidunt.
Kingdom Hearts inspired CR Codechart created by [community profile] pixle_squared
Modified by [community profile] fruing_icons
pure_radiantics: (Default)
Who: Roxas and Leo's CR
What: Surprise Birthday Party!
When: July 3rd 2016 (OOC: April 8th-10th 2017), Lunchtime through dusk
Where: Baldr's Temple and nearby
Note: Please post your own top levels as well :D

BLAH BLAH )
pure_radiantics: (convo] you're so silly!)
[ Kairi's very friendly voice answers. ]

Hi there! You've reached Kairi. I'm sorry I missed you - I didn't mean to, honest!
Please leave your name so I can return your call as soon as possible.
Thank you! I hope you have a great day!
pure_radiantics: (mems] whitescape)
CHARACTER: Kairi
CANON: Kingdom Hearts (video game)
VESSEL NAME: Jouki on the back of her right hand
VESSEL FORM: Schweizersäbel (Swiss Saber)
POWER: Un-Friendly Fire - a passive power. While holding Kairi's vessel form, any of her god's attacks cannot hurt innocent bystanders. Whether it's magic, physical attacks with or without her as the weapon being used, an invocation of other godly/shinki powers, etc. If this DOES happen, her god will feel a recoil/bounce-back effect. If her god concentrates on actively using the power, he can choose to make the attacks pass through bystanders instead.
GOD: Odin (Prince Leo of Nohr)
EXP POINTS: 5,185
CAUSE OF DEATH:
After Kairi is chosen as the seventh Guardian of Light, her training begins. At Yen Sid's Mysterious Tower, during this training, Riku and Sora are on a completely different level of course. At one point, she goes off to practice alone and suffers from an ambush attack out of the open Darkness of the tiny tower world. As she's returning to the tower, a vile darkness overwhelms her and she falls to her knees, feeling like she's going to throw up. While she's kneeling, she's struck from behind and feels a pierce through her lower back before blacking out on the ground from the enormous pain.
pure_radiantics: (mems] best friends forever)
CHARACTER NAME: Kairi
CHARACTER SERIES: Kingdom Hearts (video games)

[OOC]
Backtagging: Yes
Threadhopping: Circumstantially. Ask per thread.
Fourthwalling: NO (for the KH video game) but YES for the various Disney worlds
Offensive subjects (elaborate): LGBTQIA issues (I'm pansexual and a trans ally), animal cruelty, and graphic gore/depictions of biological functions (I have a weak stomach).

[IC]
Hugging this character: Yep
Kissing this character: She's 16, just to be clear, but beyond that yes open to it.
Flirting with this character: Yep
Fighting with this character: Yes! I love fight prose! You can probably beat her; I just want her to train to get better.
Injuring this character (include limits and severity): Smack her around all you want, but please ask before maiming or permanently injuring her.
Killing this character: Possibly. Extensive OOC plotting required.
Using telepathy/mind reading abilities on this character: Yep, go ahead, she has no shields.

Warnings: None that I can think of.

Profile

pure_radiantics: (Default)
Kairi | Souki 爽

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